Oct 22, 2008, 01:00 AM // 01:00
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#1
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Elizabethtown, NC
Guild: Deathkings of The Dark Citadel
Profession: D/Me
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W/Mo Axe Builds?
I've been browsing the PvXWiki looking for a good W/Mo axe build for soloing or farming and haven't found any really good ones. Only one came close, and it required a skill from the only campaign I don't own, EoTN. My warrior has a gold Charr axe and Murakai's Reaver. I have been a sword warrior, but like the higher damage and multiple target damage that an axe warrior offers. I mostly help guildmates with this guy now, since he has beaten the game multiple times, so I need a good build for most situations.
Thanks in advance for any suggestions.
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Oct 22, 2008, 01:03 AM // 01:03
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#2
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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Oct 22, 2008, 03:24 AM // 03:24
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#3
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Elizabethtown, NC
Guild: Deathkings of The Dark Citadel
Profession: D/Me
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Saw that, don't have triple chop and don't plan on starting Factions with the warrior just yet. I may use that one later though.
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Oct 22, 2008, 03:31 AM // 03:31
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#4
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Quote:
Originally Posted by Baratus
Saw that, don't have triple chop and don't plan on starting Factions with the warrior just yet. I may use that one later though.
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looks like you're out of luck then. if you have such ridiculous restrictions you're gonna have to make your own build.
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Oct 22, 2008, 03:37 AM // 03:37
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#5
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Ascalonian Squire
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He's right, Triple Chop Axe Farmer is the best W/Mo Axe Farmer build I've used so far. Even if you don't plan on going to factions for a while, you should get Triple Chop - you don't even have to go that far into factions to get it - the Boss you can cap it from is in Bukdek Byway - the 1st Explorable area in factions for non-factions characters
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Oct 22, 2008, 03:41 AM // 03:41
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#6
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Triple Chop is pretty easy to get in factions IIRC.
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Oct 22, 2008, 05:06 AM // 05:06
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#7
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Elizabethtown, NC
Guild: Deathkings of The Dark Citadel
Profession: D/Me
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Correct me if I am wrong, but warriors had axes in the original game, eons before Factions was even thought of. They kicked butt then as well, and they didn't have Factions skills. That said, if you need a skill from a later campaign to be of use in the first campaign, either the game is broken, or people have lost the ability to think and plan. I already have a working build, but I want one that can dish out even more pain.
Perhaps a real player from the Prophecies era can chime in?
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Oct 22, 2008, 05:11 AM // 05:11
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#8
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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So, you're wanting us to babysit you and make a build for you, just because you're to lazy to cap skills? THAT MAKES SENSE
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Oct 22, 2008, 05:14 AM // 05:14
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#9
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Take the PvXwiki build, remove Triple Chop, throw in something else like Gladiator's Defense. Don't chastise other people about not thinking when you aren't putting in effort yourself.
You're not clear at all; you want a farming/solo build but you use this character to help other people? Farming builds and regular play builds are on opposite ends of the spectrum. Pick one.
Also post what you're using right now as a reference.
__________________
People are stupid.
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Oct 22, 2008, 05:27 AM // 05:27
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#10
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Baratus, I have played in proph and beat it with two different warriors before factions came out. You don't need triple chop, but it does make your life a lot easier and it is easy to get.
Plus if you are soloing and farming, you want a build that does the job as quickly as possible, so you need to use the best skills available. And FYI, aside from tomes, undead in HM, and granite outside of ascalon in HM, there isn't that much to farm in proph.
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Oct 22, 2008, 07:18 AM // 07:18
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#11
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Krytan Explorer
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
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Quote:
Originally Posted by Savio
Take the PvXwiki build, remove Triple Chop, throw in something else like Gladiator's Defense.
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This.
12chars
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Oct 22, 2008, 07:32 AM // 07:32
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#12
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Quote:
Originally Posted by Baratus
I mostly help guildmates with this guy now, since he has beaten the game multiple times, so I need a good build for most situations.
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Quote:
Originally Posted by Baratus
Saw that, don't have triple chop and don't plan on starting Factions with the warrior just yet. I may use that one later though.
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So what is it ur trying to do? If you want a general pve warrior then try pvxwiki.com/wiki/Build:W/Any Eviscerate Warrior with mending touch in the optional (swap body blow for executioners).
If you want a farm build, get off ur ass and go 2 zones into factions and get triple chop. You can get it by killing 1 mob from the time you leave LA till the time you get to the end.
If ur really too lasy to cap that skill then this build really might suit you.
Healing Hands
Mending
Healing Breeze
Vigorous Spirit
Bonetti's Defence
Shield Bash
Dismember
Rebirth
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Oct 22, 2008, 06:18 PM // 18:18
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#13
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Ascalonian Squire
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You're right, Baratus, you don't need factions skills to farm in HM and Proph Axe Warriors were good b4 factions came out, but keep 2 things in mind - 1) HM was implemented AFTER factions & Nightfall(I can't remember about NF, but think it was after that) and 2) While I HAVE used an Axe farming build in Prophecies, the Triple Chop is faster, safer, and easier to use. I went from spending 20min farming HM Stone Elementals and Cobble Poundstone boss in HM asc to spending 5-7min to do the same thing. In addition, I have yet to die using this build in comparison to dying at least 3-4 times a day w/ previous build due to a minor mistake.
I recommend spending the 20min to get the Triple Chop skill in factions.
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Oct 23, 2008, 01:21 AM // 01:21
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#14
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Wilds Pathfinder
Join Date: May 2008
Location: Volterra, Italy
Profession: A/
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Quote:
Originally Posted by FlamingMetroid
So, you're wanting us to babysit you and make a build for you, just because you're to lazy to cap skills? THAT MAKES SENSE
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/agree hahahaha
Seriously with your ridiculous restrictions and even worse your own laziness to cap triple chop which is FRIGGEN JUST OUTSIDE kaineng...go make your own build. Until you finally decide on that Triple Chop and spend about 20 minutes capping it. Wow.
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Oct 23, 2008, 02:04 AM // 02:04
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#15
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Elizabethtown, NC
Guild: Deathkings of The Dark Citadel
Profession: D/Me
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Well I see two flame replies because of the obvious lack of talent and relying on the build of somebody who uses multi-campaign skills. I wasn't asking for a complete build, skills or other recommendations are fine. I never asked for somebody to sit down and think an entire build out. You obviously have no skill if you cannot play Prophecies without Factions skills.
As to the valid replies, I know that Factions and NF skills can make things go by faster, but I don't mind spending some time at the game. I'm not trying to farm gold or items, I'm trying to have fun. If a build is good but slow, I'm still interested in it.
Currently I am using the following build, which works incredibly well until I run into anything outside of Ascalon, since everything from that point forward has enchantment removing skills. I need a way to move around in most areas without an armada backing me up, like we could when the game was released.
Swift Chop
Cyclone Axe
Dismember
Axe Twist
Whirlwind Attack
Vigorous Spirit
Essence Bond
Live Vicariously
It works until EB and LV are stripped, as well as VS. Once they're gone it's no contest. I was hoping that there were some skills I could use that healed me without being an enchantment.
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Oct 23, 2008, 03:03 AM // 03:03
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#16
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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Guild Wars enemies are designed to provide a challenge against a full party. You seem to be confusing this with another MMO (I know its not an MMO, shut up). If you were able to solo anything in Post-Searing, you were either exploiting AI and knowledge of the areas to create a perfect anti-build, or were overleveled. You should never be without a party of henchmen or players unless you're farming (or enjoy dying).
The problem with your request, is that it simply isn't feasible. While solo builds have been created for almost every zone in Prophecies, they take a large amount of both skill and time to make progress. You will not be able to move throughout any campaign without "an armada backing [you] up" because every group you fight is essentially a group in itself.
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Oct 23, 2008, 05:25 PM // 17:25
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#17
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Elizabethtown, NC
Guild: Deathkings of The Dark Citadel
Profession: D/Me
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Yeah I know, it's the flaw with this game. EQ2 is similar in the same aspect. Still, prior to the addition of billions of mobs to stop botters back in 2005 or 2006, you could run most areas up through the jungle with only one helper or by yourself. That is when I had the most fun with the game. I could party up if I chose to, but I didn't HAVE to. I despise public grouping due to the massive number of immature players in the game who won't listen to a leader or even to common-sense, so it isn't feasible. Aside from that, I have to choose from the poor AI of henchies and/or three heroes, or I am forced to not play until friends can all get on at the same time.
This is why I spent time working on my builds. I have soloed almost everything in NF using my dervish up to the cemetery mission, and he is a survivor! I'd like to at least be able to move about the main world in Prophecies in the same fashion, which is doable in most areas at this point with my 55 smiter. It was doable years ago with my warrior, and I'd like to use my warrior again, otherwise I am stuck playing the two god-mode classes of dervish and 55 smiter, which gets old pretty fast.
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Oct 23, 2008, 08:34 PM // 20:34
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#18
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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Quote:
Originally Posted by Baratus
Yeah I know, it's the flaw with this game. EQ2 is similar in the same aspect. Still, prior to the addition of billions of mobs to stop botters back in 2005 or 2006, you could run most areas up through the jungle with only one helper or by yourself. That is when I had the most fun with the game. I could party up if I chose to, but I didn't HAVE to. I despise public grouping due to the massive number of immature players in the game who won't listen to a leader or even to common-sense, so it isn't feasible. Aside from that, I have to choose from the poor AI of henchies and/or three heroes, or I am forced to not play until friends can all get on at the same time.
This is why I spent time working on my builds. I have soloed almost everything in NF using my dervish up to the cemetery mission, and he is a survivor! I'd like to at least be able to move about the main world in Prophecies in the same fashion, which is doable in most areas at this point with my 55 smiter. It was doable years ago with my warrior, and I'd like to use my warrior again, otherwise I am stuck playing the two god-mode classes of dervish and 55 smiter, which gets old pretty fast.
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Saying that Guild Wars is flawed because it requires you to group is similar to saying that Basketball is flawed because it requires you to use a ball. The only way I can imagine that you're actually getting this far is either by stacking massive amounts of defense on yourself, over leveling, or running past most mobs. Why bother playing through a team based game solo when you can play a game meant for and balanced around solo players? Abusing Protective Spirit to create pseudo-invincibility throughout the game is hardly a measure of anything but a willingness to subject yourself to ridiculously slow progression.
Also, you seem to be suffering from the same delusions that affect many Guild Wars vets, that the game had some property in the past that made it infinitely superior to its current form. There was no update that added tons of mobs to the game. You will not find what you're looking for in Guild Wars. If you don't want to play with AI or other players you will not be able to, and you never have been able to progress.
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Oct 24, 2008, 08:17 AM // 08:17
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#19
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Forge Runner
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I would build something about strenght of honor if you ask me
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Oct 24, 2008, 01:23 PM // 13:23
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#20
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Jungle Guide
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Quote:
Originally Posted by Baratus
I've been browsing the PvXWiki looking for a good W/Mo axe build for soloing or farming.....I need a good build for most situations.
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so you want a solo farming build to use all the time?... what?
doesnt matter... just use something along the lines of:
triple chop
whirlwind/cyclone
executioner's
dismember
flail
rush
lion's
rez
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